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A new form of embodied language that perceives and communicates the world more intuitively is exactly what artist Marlot Meyer and neuroscientist Marcel de Jeu are looking for with their project Hacking Heuristics. They want to challenge and break through our deep urge to control everything with our words and our eyes. It is time to recognize that our language and visual culture are dominant and determine the nature and quality of our thoughts and actions. But now both the artist and the scientist say we need a more multidisciplinary sense and holistic awareness to understand and respond to the complexities that have become part of our lives. With Hacking Heuristics, they tune in to bodily sensations and unconscious responses in the prefrontal cortex. By hacking into these responses and learned reasoning, we can begin to see beyond what we cognitively think we know and potentially explore new meanings and interpretations of knowledge.
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Using a thermal camera and vr headset to alter the perception of users to see beyond the physical - seeing only in temperature, which was being manipulated by the installation they found themselves in
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User wearing the headset, each user is visualised my a moving circle on the projected wall. The closer the circles are to each other, the more alike their biosignals are.
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Hotspot is a participative experience of a synergy among cultural, natural, and artificial interactions. By listening through internal biosignals via the yellow headsets, and expressing through electricity and air, Hotspot exposes our insides to the outside, and in doing so, brings the outside inside through a situated extra-sensory perception that moves beyond individuality and logic.
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Hotspot is a collective and participative experience of a synergy among cultural, natural, and artificial interactions. By listening through internal biosignals via the yellow headsets, and expressing through electricity and air, Hotspot exposes our insides to the outside, and in doing so, brings the outside inside through a situated extra-sensory perception that moves beyond individuality and logic.
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Hotspot is a participative experience of a synergy among cultural, natural, and artificial interactions. By listening through internal biosignals via the yellow headsets, and expressing through electricity and air, Hotspot exposes our insides to the outside, and in doing so, brings the outside inside through a situated extra-sensory perception that moves beyond individuality and logic.
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Image taken by an IR camera looking down on the installation. Each time there was movement detected - be it a person or a tube, it would influence the decision making of the algorithm controlling the feedback to the users and the environment
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The hands placed and the ends of the space allowed users to touch, and feel the same electrical stimulation as the person who was connected to the installation in the center by wearing the headset.
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Installation for thermal vision via VR. The shapes were embedded with heating elements and touch sensors. The heating elements would turn on depending on stored touch activity of past interactions, which in turn would influence what the person wearing the vr would see.
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Exploring how heat or temperature could be used as a data source or form of information and communication.
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https://v2.nl/works/the-collective-algorithm-of-care
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Exhibited as part of the ‘Voorspiel’ of Transmediale Festival, the work simulated a new symbiotic relationship between humans, nature and technology where reciprocity lies at the core. Visitors contributed their 'energy', which in turn nurtured the wheatgrass, which was then harvested, cold pressed, and consumed by those visitors which completed a cycle of interaction and digestion.
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In the month of April 2022, a large cloud of sand from the Sahara blew across Europe. The presence of the foreign sand on cars, roofs and garden chairs brought a very global and distant desert to a very local and tangible materiality. The orange dust was evidence that the climate connects us all - from African deserts to your private backyard. Recognising this interconnectedness, we become aware that any local action has global impacts too. Usually this concept is something that can be thought about and understood, but impossible to be felt or experienced, a ‘hyper-object’. Hyper-objects are massively distributed in time and space to the extent that their totality cannot be realised in any particular local manifestation. The result is an inability to comprehend our individual impact and entanglement with the climate on our planet. The work intends to recreate similar realisations as the Sahara sand created in me. To make a hyper-object local. By creating a system which clearly moves powder through its tubes, visitors are drawn to this machine and its purpose. There are labourers who silently attempt to tame the red powder and keep it in its designated space. But nothing is truly, only ‘local’. If one were to observe the rest of the space which is not in focus, one could begin to notice a red tint covering the walls. After the show, they wash their hands, and notice the water is red-tinted. The soles of their shoes carry the reminder too, that we are all connected and affected by everything else.
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Screenshot from the cyber performance with sWitches, where we were able to influence each other, and the physical exhibition space via the internet.
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Image of our cyber performance manifested in the installation space at Come Alive Festival.
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Users wearing headsets of the artwork, which allowed them to experience a non-verbal form of communication with each other.
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Close-up EMF sensor inside installation
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Cyber performance technology. My body received electrical stimulation as a result of the vaginal contractions made by the sWitches, who were performing in a different location.
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Extension of Sim-Bioscene Installation. The scan was taken when the work was harvested. Users could purchase an eternally living yet non-nutritional patch of wheatgrass and would be sent a bag of seeds and growing kit along with it.
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Online platform connecting the physical space and the digital users
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A trajectory in partnership with Theatre Utrecht to work from concept to prototypes exploring the future of theatre with new technologies. During this prototype period I explored wearable technologies as the vehicle to transform the audience into the theatre piece itself through their interaction with the space, sensors and each other.
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During this two month exhibition, Heden was occupied by a living organism encompassing of growing grass and seeds, water, air, fire, human bodies, technology, flies, mushrooms and electricity. The organism grew, and was influenced by the public.
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LIMB-O was created in the digital and physical world, yet exists in spaces of the physical installation, the body, the digital interface, and the continuous flow of data between these human and non-human participants. Through the audience, the body, and the network’s participation, both online and offline, LIMB-O attempts to illustrate that one is continuously creating the other. Actions and reactions entangled in each other, communicating through live streaming platforms, microprocessors, valves, compressed air, tubes, touch sensors, inflatables, bodies, electrical impulses and the Internet. In LIMB-O the technological elements act as the tools which accentuate the already existing powers and dialogues that occur within our body, and our environments. Producing a space where human intuition is encouraged with the aid of technological ability to push them into a wider range of possible experiences.
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Een web van slangen die plotseling bewegen, ballonnen met lucht vullen en via electroden lichaamsdelen aansturen. Marlot Meyer (Kaapstad, Zuid-Afrika 1997) studeerde onlangs af aan de Koninklijke Academie voor Beeldende Kunsten in Den Haag met ‘LIMB-O’: een interactieve ervaringsinstallatie, waar zij zelf fysiek deel van uitmaakt. Met kabeltjes en sensoren aangesloten op haar werk is ze overgeleverd aan de acties van de toeschouwer, die – offline in de tentoonstellingsruimte of online vanuit huis – de installatie en dus ook haar lichaam kan besturen. Bij Expo Bart maakte zij voor de Nieuwe Oogst expositie een vervolg op haar afstudeerwerk: LIMB 2.0. Video: Koen Kievits
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Marlot Meyer talks about LIMB-O and self design
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We all have an identity. Or at least some-things we identify with. But what makes these fictional characters we call ourselves, become real? And when is it real? We take from cultures, gestures, experiences. We identify with something, and then call it ours. And so it becomes us. These immaterial ideas based on material objects, histories, rituals, exteriors that we use to paint a picture of who we are and what we identify with. What would happen if we didn’t have an identity to begin with. If we were seeking for one in all the places that have been learned to us that symbolise this. That because of this desire to please, to entertain, to keep them watching. You hand yourself over to others. Strangers behind screens. However, to you in that moment they feel real, as if they were all there, anticipating for something to happen.
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Opera is a format that strongly magnifies situations that you can recognise from reality and it is exactly with this aspect of the magnifying glass that translated this dramatic concept A Paradise Built in Hell - after the book of social critic Rebecca Solnit, who describes the purposeful joy that fills human beings in the face of disasters like hurricanes, earthquakes and even a terrorist attack: “These are clearly not events to be wished for, yet they bring out the best in us and provide common purpose. Everyday concerns and societal structures vanish. A strange kind of liberation fills the air. People rise to the occasion. Social alienation seems to vanish. Our response to disaster gives us nothing less than “a glimpse of who else we ourselves may be and what else our society could become... The recovery of this purpose and closeness without crisis or pressure is the great contemporary task of being human.” A Paradise Built in Hell challenges the traditional concept of the dramatic opera format as we know it today. It opens up the opportunity to experiment with alternative narrative structures, unconventional produced music (and musicians) and suggests a scenography that mimics ‘the real’ while it no longer differs from your couch-perspective; a videogame. It plays with interactive transmissions and invites you to a (virtual)-reality-walk through... Paradise? Hell? Act 2: Excess “We have created a manic world nauseous with the pursuit of material wealth. Many also bear their cross of imagined deprivation, while their fellow human beings remain paralysed by real poverty and suffering. Based on the Pakistan Heatwaves of 2017, here the idea of the Sun, is seen as a symbol of God, the life giver to all. The sun’s energy gives pleasure to millions be it on beaches or even going so far as artificially recreating the sun because we crave him so much. But every paradise will turn into a hell if it lasts too long. The excess of heat is something inescapable, we melt in the thick sweetness of our sensual excess, and our shameless opulence, while our discontent souls suffocate in the arid wasteland of spiritual deprivation.” Music: ‘Industrial Heat’ by Juan Luis Montoro Santos Scenography: Marlot Meyer
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Act 3: Digital Disaster “How casually do we deal with someone else’s life story? What kind of stories are we willing to hear? What kind of stories move us? Why is it that the same audiences that are driven to tears by fictional blockbusters, remain affectless in the face of actual human suffering? Based on China’s floods and landslides, this idea of overflowing of data, information and stories of either joy or horror simply become distorted and lost to the point where suffering of others becomes so distanced from our personal experiences it does not even effect us.” Music: ‘Shrine’ by Germán Medina Calle Scenography: Marlot Meyer
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Not all of us can say, with any degree of certainty, that we have always been human, or that we are only that. The post human condition introduces a qualitative shift in our thinking about what exactly is the basic unit of common reference for our species, our polity and our relationship to the other inhabitants of this planet and perhaps other planets. This issue raises serious questions as to the very structures of our shared identity - as humans - amidst the complexity of contemporary science, politics and international relations. Discourses and representations of the non-human, anti-human , the inhumane and the posthuman proliferate and overlap in our globalised, technology mediated societies. Who am I? I am learned Code. Everything is a code. From DNA structures to motherboards. And so we become the human machine. Things are repeated. Everything is built from its predecessor. The idea of the circle; “You never step in the same river twice”. There is no origin, things grow and die out, there is no final layer to finding the new in the old, because it is all it. As are you. (Design a product for commercial space travel) When travelling for a long time, let alone to a different planet, you lose your sense of earth, your sense of orientation. Let alone what it physically does to your body with regards to the extreme changes to your external environment. The effect is that we lose who we are, our identity as a human of earth. We seek a connection or orientation to what? Earth? Mars? How do people orientate themselves? How did we do it in the past? Navigation in humans is the same as the patterns within machines. Our bodies are designed for Earth’s gravity, it creates orientation. In space there is nothing but “space”, creating disorientation and high anxiety. Our bodies are not designed for Mars. There are double the amount of days in a year, 1/3 strength of the gravity on earth. Meaning you weigh less, move slower, jump higher Human instincts allow humans to survive in the wild. Without human instincts people would have to learn everything that they do. An instinct is a trait that is not learned, but passed down from generation to generation. It is a skill that is already known and perfected without training, or practicing that skill. Instincts are learned first through observation, then by mimicking. The ones who learned the fastest would be successful, then brought into the gene pool, kind of like a Baldwin Effect. The one instinct that has defined and empowered us as a superior species, the upright walk, is instinctively imprinted in us, as you see with babies already stepping and kicking in the air, training for walking. Since nobody has ever been born on mars or even walked there, the experience would be like taking a lion to Russia and expect it to understand ice. We are completely unconditioned to this new environment. So we must create a tool that will teach us this to prepare for the future.
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We all have an identity. Or at least some-things we identify with. But what makes these fictional characters we call ourselves, become real? And when is it real? We take from cultures, gestures, experiences. We identify with something, and then call it ours. And so it becomes us. These immaterial ideas based on material objects, histories, rituals, exteriors that we use to paint a picture of who we are and what we identify with. What would happen if we didn’t have an identity to begin with. If we were seeking for one in all the places that have been learned to us that symbolise this. That because of this desire to please, to entertain, to keep them watching. You hand yourself over to others. Strangers behind screens. However, to you in that moment they feel real, as if they were all there, anticipating for something to happen.
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We started as simple creatures which simply observed without adding meanings, symbolisms etc. to our experiences. That things were not skewed by personal perspectives and beliefs. That we then developed to be able to see objects existing as potential tools for enhancement. Being able to see something for something else. Next we were able to think abstractly, to create art: things which offered not practicality but aesthetic value; beauty, culture, identity. Lastly, the idea of the inner consciousness of the present, which is battling against all these extra attributes that have been added to modern day living.
Websites
Website
marlotmeyer.comKABK Tutor Info
www.kabk.nl/en/teachers/marlot-meyerSocial media
Member of Artists’ Initiative/Collective/Incubator
De Besturing
Curriculum vitae
Education
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2023 - 2024Artist as Teacher course De Koninklijke Academie van Beeldende Kunsten in Den Haag
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2017 - 2020Interactive Media Design Den Haag, Koninklijke Academie van Beeldende Kunsten diploma
exhibitions
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2023BEYOND BORDERS AND BINARIES MU Hybrid Art House Eindhoven, Netherlands While divisions in the world seem to be getting sharper and sharper, for those who look closely, ever more complex realities are actually emerging. Many of these complexities have a relationship, to a greater or lesser extent, with what we think of as nature. Strangely enough, that very nature and our knowledge of it is often used to justify black-and-white and binary thinking. As a result, the paradigmatic dualistic ways of thinking so long dominant in economies and cultures, sciences and societies are increasingly crumbling to make way for more polyphony and less dogma. For daring to think and imagine beyond existing borders and binary oppositions. In Beyond Borders and Binaries, the three winning teams (of which I was one of) of the Bio Art & Design (BAD) Award 2022 all present good examples of daring to break through and enrich existing visions. www.badaward.nl/expo/beyond-borders-and-binaries Group
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2023Realities in Transition TestLab V2_Lab for the Unstable Media Rotterdam, Netherlands Test lab showcasing the results of a three month long residency program exploring alternative XR (extended realities) futures. Together with Leo Scarin we developed a work together, which focused on extending the body's capabilities to see and feel more through hacking vr technologies. Working with thermal vision, and heat as a means to communicate the concept of care to an algorithm. v2.nl/works/the-collective-algorithm-of-care Group
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2023Ars Electronica Festival: Who Owns the Truth POSTCITY Ars Electronica Linz, Austria From September 6 to 10 2023, Ars Electronica in Linz, Austria, once again turned into a meeting place for artists, scientists, developers, designers, entrepreneurs, and activists from all over the world. The question focused on by Europe’s largest festival for art, technology and society was: “Who Owns the Truth?” The central location was—again—the legendary POSTCITY, in which the festival was already able to guest-host from 2015 to 2019. ars.electronica.art/who-owns-the-truth/en/ Group
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2023Museumnight Lange voorhout Den Haag, Netherlands Outdoor installation during the annual museum night. Group
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2022Sim-Biocene Art Claims Impulse Berlin, Germany Exhibited as part of the ‘Voorspiel’* of Transmediale Festival, the work simulated a new symbiotic relationship between humans, nature and technology where reciprocity lies at the core. The public is invited to offer themselves as a contribution to the system. Electromagnetic field sensors in the space detect human presence, and communicate and react to each other and the environment, which in turn facilitate the light, water, and air necessary for organic matter to grow. This organic matter, specifically, wheatgrass, is offered in return for the public’s energetic contribution. By harvesting and digesting the cold pressed grass, visitors are changed, from the inside out. Wheatgrass contains unmatched benefits for the body, and recent discoveries in psychobiotics confirm that our gut-health and psychological well-being are intimately connected. A new form of ‘consumer-culture’, one which alters intestinal bacteria, allows humans to adapt their own bodies, relieving depression and anxiety whilst improving physical well-being. ** transmediale and CTM's Vorspiel is a program of distributed partner events in the field of digital art and culture and experimental sound and music, where a variety of partner venues invite local and international audiences to a series of exhibition openings, performances, interventions, artist talks and special events across the city of Berlin. www.art-claims-impulse.com/en/exhibitions-2023/bioscene-marlot-meyer Solo
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2021Touch-Ground Heden Den Haag, Netherlands During this two month exhibition, Heden was occupied by a living organism encompassing of growing grass and seeds, water, air, fire, human bodies, technology, flies, mushrooms and electricity. The organism grew, and was influenced by the public. Touch-Ground offers a fascinating interactive experience: nothing rests, everything vibrates. Each component plays its own role, including you. Just as all cells in your body shape you, every cell of Touch-Ground contributes to a larger whole. Life Form Touch-Ground is a life form that encompasses technology, human, and nature. It functions as an ecosystem built on changing behavioral patterns and wave movements, similar to those seen in bird flocks or economic fluctuations, such as stock prices. As one large organism, Touch-Ground carries the biological characteristics of a living being: it is composed of cells, exchanges matter and energy with the environment, maintains balance, has metabolism, grows, and responds to stimuli. The cells of Touch-Ground manifest as fire, air, water, electricity, earth, technology, body, seeds, wifi signals, and electromagnetic fields. The organism responds to both visible and invisible forces; it converts water into vapor, electricity into heat, and presence into action. From Duality to Unity The current individualistic lifestyle creates a separation between the individual and the surrounding world. This division is further intensified by the overwhelming daily information overload. We have lost the balance, the connection to each other, ourselves, and our environment. To restore this balance and return to our natural state, it is important to become aware of your 'being,' your mind, and body. You become aware that, together with others, you contribute to a larger whole, where everything influences each other. In this way, you will respect each element - both human and technological - in this greater whole. Chaos and order can form a harmonious union, restoring the natural rhythm in which our body is meant to function. Thus, Touch-Ground becomes a shared learning experience between people, technology, and the elements of air, water, fire, and earth. Touch-Ground offers us a communication and awareness form that may have been forgotten but is in harmony with our nature. Touch-Ground was developed in collaboration with Innovation:Lab, an initiative of Theater Utrecht. www.heden.nl/tentoonstellingen/touch-ground Solo
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2021Een Museum Voor Jezelf +1 Maakhaven Den Haag , Netherlands The exhibition ran during the corona lockdowns, offering the exhibition to two visitors at a time, proving much needed cultural experiences that were deprived of for many months. eenmuseumvoorjezelf.online/ Group
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2020Uit het Gareel x Future Intel Future Intel Den Haag, Netherlands Interactive performance to accompany dj live streaming at Future Intel. Although it was lockdown and no parties or exhibitions were allowed, the intention was to still be able to feel each other's influence via virtual interaction. Users were able to influence the colour while muscles influenced the brightness. futureintelradio.com/news/uit-het-gareel-at-future-intel Group
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2020Nieuwe Oogst Expo Bart Nijmegen, Netherlands For the New Harvest project, Expo Bart has invited artist Marlot Meyer to exhibit. Marlot graduated last summer from the Royal Academy of Art in The Hague with a bachelor's degree in Interactive/Media/Design. With her carefully composed installations of materials and colors, she creates interactive experience spaces. As a visitor, you can engage with the work both offline and online. For her exhibition at Expo Bart, Marlot will continue her graduation project LIMB-O during a working period of three weeks. The annual Nieuwe Oogst expo will be inaugurated during the Young Art Weekend, taking place from November 6 to 8. Six Nijmegen institutions for contemporary art, including Expo Bart, will each showcase their own selection of recently graduated artists during this weekend. www.expobart.nl/projecten/komend-nieuwe-oogst-marlot-meyer/ Solo
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2020TEST_LAB: SUMMER SESSIONS 2020 V2_Lab for the Unstable Media Rotterdam, Netherlands The final results of the Summer Sessions residency is shown and tested out on public for the first time. Every year, V2_ invites a group of emerging artists to spend the summer at V2_Lab in an intensive short-term residency. During the Summer Sessions, each artist is given the opportunity to develop an artwork in close collaboration with V2_’s expert developers, curators and project managers. Representing a range of countries and media-art disciplines, the Summer Sessions facilitate an exchange of ideas, skills and perceptions that has been surprising audiences for a decade. v2.nl/events/test_lab-summer-sessions-2020/view Group
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2020KABK Graduation Show 2020 Royal Academy of Art Den Haag Den Haag, Netherlands graduation.kabk.nl/2020/marlot-meyer Group
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2020The Self Design Academy MU Hybrid Art House Eindhoven, Netherlands From self-malleability and self-realisation to selfcare and self-reliance, a good life seems to begin and end with a well-functioning self. A flourishing self-help industry is more than happy to assist us with books, workshops, courses and inspirational quotes. At the same time, our existence is determined by hyperrealities like climate change, mass migration, big data, and now a pandemic, that we as individuals can’t comprehend, leave alone influence. But can we at least try to understand our self? Can we start at a small level, with the I? mu.nl/nl/exhibitions/the-self-design-academy Group
Projects
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2023
The Collective Algorithm of Care Realities in Transition Rotterdam, Netherlands v2.nl/works/the-collective-algorithm-of-care This work was made in collaboration with Leo Scarin during the RIT Residency. The Collective Algorithm of Care is an experience that imagines alternative ways of recording, archiving, and regenerating ‘data of care’ based on the principles of Thermodynamics. To begin learning how to develop horizontal collaborative algorithms and realities between humans and non-humans, we first need to consider what sensing capabilities we give our machines, and how this determines their life-world. Thermal imagers (such as the one used in the work) originate from military developments for smart weaponry, and although its employment suggests a design rooted in violence, The Collective Algorithm of Care attempts to rewrite this narrative by defining heat, therefore energy spent, as ‘care’. By creating a sensing system with temperature as its only sensory capacity, this algorithm does not exclude a human from a compost heap or a hard working computer.
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2022
Hacking Heuristics Dept. of Neuroscience Erasmus MC Rotterdam, Den Haag, Eindhoven, Netherlands mu.nl/nl/txt/hacking-heuristics-2022 Together with Marcel de Jeu from the department of Neuroscience, Erasmus MC, we developed Hacking Heuristics: A new form of embodied language that perceives and communicates the world more intuitively and non-anthropocentrically is exactly what artist Marlot Meyer and neuroscientist Marcel de Jeu are looking for with their project Hacking Heuristics. They want to challenge and, if at all possible, break through our deep urge to control everything with our words and our eyes. It is time to recognize that our language and visual culture are dominant and determine the nature and quality of our thoughts and actions. As a result, Meyer and De Jeu say, we now need a more multidisciplinary sense and holistic awareness to understand and respond to the complexities that have become part of our lives. With Hacking Heuristics, they therefore tune in to bodily sensations and unconscious responses in the prefrontal cortex, which may have hindered human survival in the past but might now offer a more inclusive, dynamic relationship with the world. Unlike other human-machine research, Hacking Heuristics does not start with a pre-programmed machine that is given a command that already builds in an advance of output. Meyer and De Jeu are primarily concerned with genuine collaboration in which scientist, artist, audience and algorithm learn from each other and possibly find new forms of interaction. In doing so, are we completely surrendering ourselves to technology, handing over the last vestige of what makes us human to an artificial intelligence, or are we instead seeking genuine mutual understanding in which both human intuition and machine intelligence are given space? Experiencing how others -humans and a machine- manipulate what you feel and think can cast doubt on who is in control. But it also puts into focus how much control we have over our own reactions anyway as opposed to how much is already influenced by technology or instinct. By hacking into our biological responses and learned reasoning, we can begin to see beyond what we cognitively think we know and potentially explore new meanings and interpretations of knowledge.
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2022
LocalxGlobal Haagsche Schouw Den Haag, Netherlands www.kabk.nl/nieuws/kabk-x-haagsche-schouw-trust-as-trigger-for-a-concept A collaboration between first-year Interactive/ Media/Design (I/M/D) students, alumna of the department, and the Haagsche Schouw, a network organisation with Dutch top officials. The theme: bringing localisation and globalisation together. In collaboration with IMD first year students and former CEO of Shell, Jeroen van der Veer, and former CEO of Siemens, Ab van der Touw, we developed a work addressing the local and global understanding of Climate, taking inspiration from the Sahara sand which traveled across the world to Europe earlier that year.
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2022
Ĭichti@ { cyber-performance } sWitches Utrecht, Den Haag, Netherlands ssswitchesss.earth/Process-Lichtia The collective sWitches (pamela varela, ella hebendanz, Ines DeRu) for their work exhibited and performed at Come Alive Festival. Using technology to channel the pelvic floor energy. The collaboration involved developing the technology and interaction for a cyber performance, where we were able to influence each other's bodies, and the physical exhibition space via the internet.
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2021
InnovationLab: Theatre Utrecht Theater Utrecht Utrecht, Netherlands www.theaterutrecht.nl/nieuws/214-theater-utrecht-selecteert-makers-innovationlab A several month trajectory in partnership with Theatre Utrecht to work from concept to prototypes exploring the future of theatre and new technologies.
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2020
Summer Sessions 2020 V2_Institute for the Unstable Media and Nederlands Instituut Voor Beeld en Geluid Rotterdam, Netherlands v2.nl/works/limb-o
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2020
LIMB-O V2_ Lab for the Unstable Media Den Haag, Netherlands marlotmeyer.com/Links/LIMBO.html Information is everywhere yet we rely increasingly on the mind of a computer and the power of images. We separate virtual from physical, mind from body, input from output, knowledge from feeling, technology from nature, and individual from collective. In LIMB-O, we experience, both online and offline, through the bodies of the audience, and the network’s participation, that one intimately and inescapably involves the other, that the inside and the outside are the same thing, and are continuously creating the other. In these liminal spaces where contrasts meet, rub and create friction, in the uncertain in-between, liveness is created. One cannot exist without the other. The way we ‘think’ the world is shaped by the tools at our disposal. LIMB-O uses technological elements as tools to emphasize the already existing powers and dialogues that is present within our bodies, and our physical and digital environments. In doing so it produces a space where human intuition is encouraged with the aid of technological ability to push them into a wider range of possible experiences. The structure of the installation reflects the interconnectedness of the digital network and physical world. But it also reflects our internal network of veins and vessels that carries oxygen, chemicals and electricity through our body which is constantly in communication with the outside environment, whilst keeping us alive and creating action. These structures are reflections of each other, and thus reflections of how communication occurs constantly on micro and macro scale. The installation surrounds you, envelops our bodies and entangles us with the digital world. But it is too big to see in its entirety. It is only perceived through its influence on other things. The involuntary movement of muscles of the performer, the twitches and inflation of the structure carrying powerful, yet unseen air, the tingling of your fingers or the movement of your camera view can be accessed via a live stream at limbo.marlotmeyer.com. The experience encourages users to let go of the idea of action and non-action, of connection and isolation. Because we are always connected, also long before there were telecommunications or satellites in the sky. Our bodies are the sole guardians of the knowledge of survival and communication between our inside and outside worlds. LIMB-O attempts to show you that without you having to do anything, you are affecting the world, and shows you were always doing it.
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2020
LIMB-2.0 Expo Bart Nijmegen, Netherlands www.expobart.nl/projecten/komend-nieuwe-oogst-marlot-meyer/ LIMB-2.O A web of snakes that suddenly move, fill balloons with air and control body parts via electrodes. Marlot Meyer (Cape Town, South Africa 1997) recently graduated from the Royal Academy of Art in The Hague with 'LIMB-O': an interactive experience installation, of which she herself is physically a part. With cables and sensors connected to her work, she is at the mercy of the actions of the viewer, who - offline in the exhibition space or online from home - can control the installation and therefore also her body. The body plays an increasingly smaller role in our mutual, often digital interactions. With 'LIMB-O' Marlot wanted to find out whether you can feel someone's presence when they are not in the same room. The result is an installation that, with a tangible appearance and an online interface, depicts the twilight zone between the digital and physical world. The touch of sensors triggers a combination of reactions, from inflating inflatables to electric shocks, that make Marlot's body make uncontrolled movements. In this way she makes visible what is invisible and points out the indirect consequences of our actions. After all, a simple action can trigger a chain reaction. Marlot will further develop this fact in 'LIMB-2.O', a new installation that she will build at Expo Bart. Anyone standing in the middle of the room sees how their actions influence the surrounding 'landscape'. The floor is littered with transparent snakes and colored balloons, which seem to breathe or move back and forth like plants in an underwater world. You can also communicate remotely: 'LIMB-2.O' is connected to her graduation work that was on display simultaneously (until November 21) in MU (Eindhoven) and a website ( limbo.marlotmeyer.com ). You can interact with the installation via the livestreaming platform. What reactions do your actions provoke? And do you feel the presence of the other?
reviews
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2020Marlot Meyer talks about LIMB-O and self design Blog/Vlog MU Eindhoven, Netherlands vimeo.com/497307193 Together with Noam, Emma and Marlot, we look back on our previous exhibition The Self Design Academy. Via Zoom they reflected on their personal definition of self design and the way this came to life in their works, both offline at MU and online via theselfdesignacademy.nl
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2020Beeldende Kunst Nijmegen: de kleurrijke installatie van Marlot Meyer in Expo Bart Blog/Vlog Loes van Beuningen Nijmegen, Netherlands www.beeldendekunstnijmegen.nl/nieuws/beeldende-kunst-nijmegen-de-kleurrijke-installatie-van-marlot-meyer-in-expo-bart Normaal gesproken toont Expo Bart het werk van meerdere afstudeerders tijdens de jaarlijkse Nieuwe Oogst, maar dit keer gaat alle eer naar Marlot Meyer en haar interactieve installatie LIMB-2.0. Meyer rondde deze zomer de bachelor Interactive/Media/Design af aan de KABK met LIMB-O, die tot 22 november nog te zien is in The Self Design Academy bij MU in Eindhoven. Voor Expo Bart maakte ze een nieuwe, site-specific versie.
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2020Glamcult: KABK: ART Graduates Conceptual wonderlands and the digitalised-self. Blog/Vlog Rose Holmshaw for Glamcult Den Haag, Netherlands www.glamcult.com/articles/kabk-art/
Awards and grants
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2023BAD Award Bio Art and Design Award Netherlands The yearly Bio Art & Design (BAD) Award aims to stimulate emerging designers and artists to delve into the world of bio art and design, and produce new multidisciplinary work. The award offered the opportunity to collaborate with a research institute, in my case the department of neuroscience at the Erasmus Medical Centre, to develop and exhibit a new work.
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2020Stroom Encouragement Award 2020 (sinds 2004) Stroom, Den Haag Den Haag, Netherlands Every year, the presentation of the Stroom Den Haag Encouragement Award is eagerly awaited. Due to the recognition and incentive this awards offers in the further development in the winner’s artistic career. "Marlot Meyer (BA Interactive/ Media/ Design) reminded the jury about the importance of being playful and experimental, the importance of mediation and combining different platforms to address the relation between technology and the body and how this affects us. The work is multisensory, and brings together technology, the physical and performative action into a wholesome work. It is well thought through in terms of engaging audiences, and interacts directly with them both onsite and offsite. Meyer involved fellow students in the project - not only in realising it, but also in the onsight mediation of the work."
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2020Heden Start Prize Heden Startprijs Den Haag, Netherlands Tijdens de opening van het Eindexamenfestival van de Koninklijke Academie van Beeldende Kunsten (KABK) in Den Haag is de Heden Startprijs 2020 toegekend aan Marlot Meyer voor haar eindexamenwerk LIMB-O. Deze startprijs doelt op begeleiding van talentvolle alumni van de KABK en omvat een solotentoonstelling bij Heden, een jaar lang begeleiding én productiebudget voor het maken van nieuw werk. In het werk van Marlot Meyer vormen interactieve media, performance, participatie en de wisselwerking tussen offline en online de vitale elementen. Met haar zorgvuldig uit lijnen en kleuren samengestelde installaties maakt Marlot interactieve ervaringsruimtes. Deze installaties worden levende organismen zodra het publiek participeert: iedere toeschouwer kan door persoonlijke input bepalen hoe het werk zich ‘gedraagt.’ Marlot maakt zelf fysiek deel uit van haar installaties en poogt zo te komen tot een nieuwe definitie van ‘het lichaam.’ Ze onderzoekt hoe ‘het lichaam’, samen met ‘energie’ en ‘geest’ tot interactie kan komen met de fysieke of virtuele wereld of de wereld als ‘tussenruimte.’ Het winnende kunstwerk: een levend organisme dat reageert op de input van de beschouwer Met enthousiasme en overtuiging heeft de jury dit jaar gekozen voor Marlots eindexamenwerk LIMB-O. Het is een werk dat een dynamische interactie laat zien tussen fysieke installatie, menselijk lichaam, digitale interface, menselijke- en níet menselijke deelnemers. Eerst is er vooral de fysieke ervaring. Maar al snel wordt ook de conceptuele gelaagdheid onthuld. Via publieksdeelname, ‘lichaam’ en netwerk, zowel online als offline, wordt hier veraanschouwelijkt hoe het één voortdurend het ander voortbrengt. Daarmee vormt de installatie een prachtig web waarin door een continu proces van actie en reactie alles zich met elkaar verbonden toont. Met behulp van technologische tools wordt in deze ruimte de menselijke intuïtie aangemoedigd en een ongekend scala aan ervaringen mogelijk gemaakt. Heden verheugt zich op de aanstaande samenwerking met Marlot en het presenteren van haar solotentoonstelling.
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2020Department Prize Nomination 2020 Koninklijk Academie van Beeldenkunsten Den Haag, Netherlands
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2020Bachelor Thesis Prize Nomination Koninklijk Academie van Beeldenkunsten Den Haag, Netherlands
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2020VPRO Tegenlicht Pioneer Nominatie VPRO & Netherlands Online Film Festival Netherlands
Representation
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Secondary art-related activities
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2023 - 2024Deep Futures Research Lectorate, Royal Academy of Art (KABK), Den Haag https://www.kabk.nl/en/lectorates/design/announcing-the-deep-futures-research-group-23-24
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2020 - --Teacher at the Interactive Media Design Department, Royal Academy of Art (KABK), Den Haag On-going